The Animals module begins with an area of fascination for students, animals of all sorts. An animated host begins the unit by introducing students to wild animals in their habitats. In online and offline activities, students broaden their understanding of animals by learning to identify and classify animals into six categories: mammals, birds, fish, amphibians, reptiles, and invertebrates. A new addition to our Animal module includes human body parts like the brain, stomach and muscles. Students not only learn more about the parts, but also their functions.
This Elaborate session promotes the use of formal definitions and explanations in a format not traditionally used in science instruction. In this session students view an animated literature piece and use their digital Notebook to record their ideas about it. Students also participate in a teacher-led discussion that emphasizes the science content. To complete the session, students participate in offline activities that reinforce the connection between science, literature, and the arts.
This Elaborate session allows students to apply what they have learned to new situations. In this session, students participate in a selection of activities that focus on science process skills and content understanding. To complete the session, students work independently or with peers to complete an offline activity that reinforces science process skills.
Scaly swimming fish, high-jumping frogs, soft and furry bunnies, slithering snakes, feathery birds and fluttering butterflies–animals come in many different shapes and sizes. This module allows students to explore the many different types of animals and the characteristics that they all share.
Animals are living things that have needs, reproduce, respond to their environment, and are made up of different parts.
behavior, energy, hibernate, invertebrate, life cycle, migrate, needs, offspring, reproduce, respond, shelter, vertebrate
Students put their earlier learning about the needs and characteristics of living things to good use in online games, animated activities, and hands-on lessons about animals. In the Animals module, students begin with familiar knowledge and build a strong new knowledge and vocabulary base for further learning about animals.